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André LaMothe

André LaMothe is a computer scientist, author, embedded systems developer and game programmer. He was responsible for the development of hardware and software for artificial intelligence research and worked specifically on the sparse distributed memory project at NASA's Research Institute for Advanced Computer Science (RIACS). LaMothe attended San Jose State University where he triple majored in mathematics, computer science, and electrical engineering. LaMothe is best known for his game development books in the 1990s and early 2000s and his indie game development company Xtreme Games LLC which in the 1990s was one of the only places for indie developers to get their games published and have serious distribution. He is an international best selling author and his books on game programming have sold approximately 500 thousand copies in total. LaMothe has written and produced numerous video games including the first-person shooter 3D Rex-Blade series in the mid-1990s, Tetrimania Master, Tunnel Blaster, Blast Thru, and many others while CEO of Xtreme Games LLC. Other projects he has pioneered in was the development of the first super computer virtual reality location-based games "Cybergate" while working at Vision of Reality using the Sense8 API and SGI Onyx super computers. LaMothe is the creator of the XGameStation, the world's first DIY video game console development kits in 2004. Recently he added a new more powerful Parallax Propeller multi-core based system, called the HYDRA Game Development Kit, to the earlier systems that were based on the SX52 Processor and SX28 Processors. These were followed by the MACH64 Programmable Logic Starter Kit which teaches Complex programmable logic devices (CPLDs). Lamothe's latest next-generation gaming products are the XGS AVR 8-Bit and XGS PIC 16-Bit. These systems are designed to be used as AVR/PIC development kits targeting engineers, hobbyists, and students. Recently, LaMothe released the Chameleon AVR 8-Bit as well as the C

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