
Conflict
Conflict is a hex-based NES war game where the player is a commander who must lead his forces to victory. The player can earn fame points by occupying cities and airports and destroying units of the opponent's army; fame points are lost by losing units of one's army in battle or retreating from battles. The goal of each of the 16 scenarios is to destroy the enemy's flag tank. The first player controls the blue forces while the computer controls red troops. Each player starts with two or three factories, at least one of which specializes in air combat units and at least one of which specializes in ground warfare units. On each turn, the player can, if he still has a factory that has not been destroyed, produce one military unit. The more fame points the player has, the more powerful units he can produce. The computer always starts with more fame points than the human; since this state of affairs tends to produce an increasingly overwhelming materiel advantage if left unaddressed, the goal of depleting the computer's fame points, usually by destroying powerful red Army units, tends to be a high priority at the beginning of the game.
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