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Best Slaking Moveset

By Every Day Story11 items
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🔥 34 votes

About this list

Slaking, the final evolved form of Slakoth, is one of Gen 3's strongest Pokémon. As a lazy Normal-type, it has access to powerful end-game moves that trainers rely on to win battles. Slaking can learn a variety of moves outside its type, including some of the strongest in Pokémon history. Its signature moves, Slack Off and Yawn, are durable non-damaging moves that work well in end-game battles. Hammer Arm and Fire Punch are also great for their reliable combat and damage output. Which Slaking move is the best? Vote for your favorite and check out the best Pokémon from Gen 3.

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  • 1
    Slack Off

    Slaking's signature move, Slack Off, is a normal type move that puts its user to sleep and heals half its maximum HP. This move offers reliable healing, making Slaking a better tank.

    Type: Normal
    Power: 0
    Accuracy: 0%
    PP: 5


    Generation III: 1, 13
    Generation IV: 1, 13
    Generation V: 1, 13
    Generation VI: 1, 9
    Generation VII: 1, 9
    Generation VIII: 1, 9

    Generation III-VIII: n/a

    Games
    🔥 18 up · 0 down
  • 2
    Giga Impact

    Giga Impact is one of the strongest Normal type moves. It lets the user charge the foe with all its power, but they must rest next turn. Trainers need this move when facing a tough opponent or needing to win competitive battles.

    Type: Normal
    Power: 150
    Accuracy: 90%
    PP: 5


    Generation III: n/a
    Generation IV: n/a
    Generation V: n/a
    Generation VI: n/a
    Generation VII: n/a
    Generation VIII: n/a

    Generation IV-VIII: Yes (TM68)

    Games
    🔥 13 up · 5 down
  • 3
    Yawn

    Yawn is a Normal move that does no damage. It makes the foe yawn, then sleep next turn. This move sets up a Pokémon for a deep sleep and knockout by a strong attack.

    Type: Normal
    Power: 0
    Accuracy: 0%
    PP: 10


    Generation III: 1
    Generation IV: 1
    Generation V: 1
    Generation VI: 1
    Generation VII: 1
    Generation VIII: 1

    Generation III-VIII: n/a

    Games
    🔥 10 up · 5 down
  • 4
    Fire Punch

    Fire Punch is a simple, direct fire attack. This Fire type move hits Bug, Grass, Ice, and Steel types well. It can also leave a burn effect causing extra damage.

    Type: Fire
    Power: 75
    Accuracy: 100%
    PP: 15

    Generation II: n/a
    Generation III: n/a
    Generation IV: 1
    Generation V: 1
    Generation VI: 1
    Generation VII: 1
    Generation VIII: 1

    Generation I-VII: n/a
    Generation VIII: Yes (TM03)

    Games
    🔥 9 up · 4 down
  • 5
    Earthquake

    Earthquake works well for Slaking and other Pokémon. It hits hard and covers many types, including Fire, Rock, Poison, and Electric. It is weak to Grass and Bug types and does nothing against Flying types.

    Type: Ground
    Power: 100
    Accuracy: 100%
    PP: 10

    Electric

    Fire

    Poison

    Rock

    Steel

    Bug

    Grass

    Generation III: n/a
    Generation IV: n/a
    Generation V: n/a
    Generation VI: n/a
    Generation VII: n/a
    Generation VIII: n/a

    Generation III-VIII: Yes (TM26)

    Games
    🔥 4 up · 0 down
  • 6
    Facade

    Facade is a Normal physical move. It doubles damage if the user has a status effect like burn, poison, or paralysis. This move works well when opponents use many status effects.

    Type: Normal
    Power: 70
    Accuracy: 100%
    PP: 20


    Generation III: n/a
    Generation IV: n/a
    Generation V: n/a
    Generation VI: n/a
    Generation VII: n/a
    Generation VIII: n/a

    Generation III-VIII: Yes (TM42)

    Games
    🔥 3 up · 0 down
  • 7
    Hammer Arm

    Hammer Arm is a powerful fighting type move. Users swing their arm and hit opponents with a heavy fist. This strong fighting move lowers the user's speed.

    Type: Fighting
    Power: 100
    Accuracy: 90%
    PP: 10


    Generation III: n/a
    Generation IV: 61
    Generation V: 67
    Generation VI: 1, 61
    Generation VII: 1, 61
    Generation VIII: 1, 61

    Generation III-VIII: n/a

    Games
    🔥 9 up · 9 down
  • 8
    Encore

    Encore is a normal, non-damaging move. Encore forces the opponent to repeat their last move for about 2 to 6 turns. Trainers use Encore to force opponents to use their moves against them or gain time to recover from strong attacks.

    Type: Normal
    Power: 0
    Accuracy: 100%
    PP: 50


    Generation III: 1, 7
    Generation IV: 1, 7
    Generation V: 1, 7
    Generation VI: 1, 6
    Generation VII: 1, 6
    Generation VIII: 1, 6

    Generation III-VIII: n/a

    Games
    🔥 3 up · 3 down
  • 9
    Sucker Punch

    Sucker Punch is a quick move that delays opponent actions. This dark type move lets the user attack first to disrupt the opponent's attack. However, this move can fail, so it is not the most reliable option, but its success potential is high.

    Type: Dark
    Power: 70
    Accuracy: 100%
    PP: 5

    Generation III: n/a
    Generation IV: n/a
    Generation V: n/a
    Generation VI: n/a
    Generation VII: n/a
    Generation VIII: 53

    Generation IV-VIII: n/a

    Games
    🔥 4 up · 5 down
  • 10
    Fire Blast

    Fire Blast is one of the strongest fire moves. It sends a fiery blast that burns everything in its path. Any Pokémon hit by this attack feels the opponent's burning wrath.

    Type: Fire
    Power: 110
    Accuracy: 85%
    PP: 5


    Generation IV: n/a
    Generation V: n/a
    Generation VI: n/a
    Generation VII: n/a
    Generation VIII: n/a

    Generation III-VIII: Yes (TM38)

    Games
    🔥 5 up · 9 down
  • 11
    Shadow Claw

    Shadow Claw is one of the most iconic Ghost type moves. It lets the user slash opponents with a sharp claw made of shadows. This move has a high critical-hit ratio, making it great for critical hit builds.

    Type: Ghost
    Power: 70
    Accuracy: 100%
    PP: 15


    Generation III: n/a
    Generation IV: n/a
    Generation V: n/a
    Generation VI: n/a
    Generation VII: n/a
    Generation VIII: n/a

    Generation IV-VIII: Yes (TM65)

    Games
    🔥 1 up · 5 down

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