In Killer Frequency, players take on the role of Forrest Nash, a radio DJ in Gallows Creek, tasked with solving a mystery involving a killer targeting his callers. This game combines narrative-driven gameplay, real-time decision-making, and puzzle-solving in an authentic 1980s setting, creating a cinematic experience. For fans of Killer Frequency, this list highlights first-person narrative games with horror, mystery, and decision-making elements. Selected games prioritize storytelling, atmospheric settings, and engaging puzzles, similar to Killer Frequency. They let players solve mysteries at their own pace, focusing less on traditional gameplay mechanics and more on immersive storytelling. Each game captures the essence of Killer Frequency while offering new alternatives to explore.
About this list
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Firewatch is a first-person game. You play as Henry, a man exploring the Wyoming wilderness. Henry works as a fire lookout. This supposed peaceful break from his complex life changes when he questions events. Henry's only contact is a handheld radio. He uses it to talk to his supervisor, Delilah, about what they both experience.
15 - 2

Not For Broadcast is an immersive, narrative-driven propaganda sim. It takes place in a 1980’s dystopia control room of a TV Studio. You control what people see and what they do not as the government tightens its grip. You can censor the news and gain rewards, or you can fight for the truth and face the consequences.
12 - 3

Gone Home is a first-person exploration game set in 1995. Katie, a university student from Europe, arrives at her family's mansion. She finds no one there. A note from her younger sister, Sam, suggests Katie left home. Katie must explore the mansion to piece together where her parents went and why Sam left.
8 - 4

Road 96 is a wild, beautiful road trip. You discover exciting places and strange people on your journey toward freedom. This story-driven adventure evolves constantly, inspired by Tarantino, The Coen Brothers, and Bong Joon-ho. Action, exploration, sad reflection, human meetings, and odd situations occur. Authoritarian rule and oppression form the backdrop. A stunning visual style, 90s hits in the soundtrack, and a thousand routes let each player build unique stories on Road 96.
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Life Is Strange is a five-part episodic game. It aims to change story-based choice games. The player can rewind time to alter the past, present, and future.
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Observer is a first-person horror game. It focuses on a dark, atmospheric setting and deep storytelling.
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The Stanley Parable is an experimental, narrative-driven first-person game. It examines choice, freedom, storytelling, and reality by looking at what playing a video game means.
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Digging in your attic, you find a box of an old children's TV show: Amanda the Adventurer. The show stars a brave girl named Amanda and a scared sheep named Wooly. You recall no specific episodes or characters. You do not recall what happens in the show. Yet, much about it feels strangely familiar. Curiosity takes over. You watch the tapes and let horror nostalgia take you to a simpler time.
5 - 9

Greyhill Incident is a survival-horror game about classic Grey-Alien and UFO abductions. You must survive your neighborhood's invasion. Investigate the outlying village. Seek utilities to help your neighbors. Hide from "The Greys."
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Sunday Gold is a point-and-click, turn-based adventure game. It is set in a grim, dystopian future. Play as a ragtag trio of criminals. They hunt down and expose the dark secrets of an evil mega-corporation and the malevolent billionaire running it.
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Something is wrong with everyone's favorite Saturday morning puppet show. The colorful cast of The Friendly Neighborhood delighted audiences globally with their cooky capers and lessons. Time passed, interest dropped, and the production studio ran out of money. They closed down. Toy sales shrank, and birthday balloons and cakes found new mascots. Eventually, the household names faded into niche fandoms. Then, one night years later, the studio unexpectedly started broadcasting again.
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What Remains of Edith Finch offers short stories about a cursed family in Washington State. Each story lets you live as a different family member. Stories span from the early 1900s to today. Gameplay and tone shift with each story. Each story plays from a first-person view. Every story ends with that family member's death. The game shows what it feels like to feel humbled and astonished by the huge, unknown world.
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Dredge is a fishing adventure with a sinister undercurrent. Sell your catch. Upgrade your vessel. Dredge the depths for buried relics. Explore the stories of strange locals. Discover why some things are better left forgotten. Captain your fishing trawler across remote islands. Meet their inhabitants, find wildlife, and unearth stories.
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Oxenfree is a supernatural adventure game. Rites of passage and Senior year traditions set friends off to Edwards Island. This is an old military outpost with no phone service. Players control Alex, who brings her new stepbrother Jonas to a party that goes terribly wrong. Inspired by cult films like Stand by Me and Poltergeist, Oxenfree uses the past to look at the present. Sean Krankel, co-founder of Night School, says, “It’s a coming of age story where players control how their hero comes of age.”
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Your dream becomes real when you land a new job at the latest Happy's Humble fast food franchise, Happy's Humble Burger Farm.
1 - 16

A hand-pencilled horror tale sets in a dark, secluded valley in the Alps. Explore areas full of secrets. Discover how to survive hostile encounters. Drive vehicles. Fill your inventory. Solve many hand-crafted puzzles.
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In Sound Mind is a first-person psychological horror. It features fast puzzles, unique boss fights, and original music. You travel inside the one place you cannot escape: your own mind.
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Until Dawn is an interactive drama survival horror game. Developers planned it as a first-person game for the PlayStation 3's PlayStation Move controller. Sony dropped the motion controls later, making it a PlayStation 4 exclusive. Players can play Until Dawn multiple times; one playthrough misses much content. Each game lasts about nine hours. The game mechanics use the "Butterfly Effect," where player actions cause later, unforeseen results.
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