The Star Wars prequels get a lot of hate, but some of it is unfair. They feature genius foreshadowing, amazing casting, and a well-researched story. The creative team also avoided remaking the original trilogy. However, critics have valid points, particularly about the acting, writing, and visuals. Despite using newer technology, the prequels look dated compared to the originals. The VFX hasn't aged well, and the props are inferior to those in lower-budget films with older technology. What's behind this? Check out the list below to find out.
About this list
- 1

Blaming Natalie Portman or Hayden Christensen for poor performances misses the point. The situation was much harder than just lacking talent. Many actors were trapped in a room with four blue walls, told to act like they were on a normal set. This task proves difficult even for seasoned actors.
Actors need things to act against. They simply lacked them. The result was some confused and stunted performances from Oscar winners.
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Lucas said making the original trilogy meant special effects should serve the story, not be the story.The prequel trilogy often took the opposite approach.Many sequences in the prequel trilogy use shots with CGI characters or effects shots that add nothing to the story.This meant the movies tended to become bloated.Jar Jar Binks gets worse every year, ignoring the writing. Lucas pioneered CGI characters, but the technology was lacking, especially in the first two prequels where Jar Jar looks transparent in some scenes. Facial expressions fail compared to other films.
Jar Jar Binks gets worse yearly. Lucas pioneered CGI characters, but the technology lagged. The first two prequels show Jar Jar almost transparent in some scenes. Facial expressions fail there.One tricky part of blue screen is blending it with foreground elements. At best, the audience does not notice it is there. At worst, it looks like an awkward floating painting behind poorly shot actors.While the prequels are not a disaster, there are times the background composition fails.At times, audiences see characters standing in front of a green screen, which pulls them out of the film.Because many shots used actors in front of a green screen, the camera often lacked foreground or background points that gave the image three-dimensional quality.Look at The Empire Strikes Back. It uses sets built specifically to feel bigger than they are.These sets use forced perspective and camera focus to draw attention. The Star Wars prequels lack this quality, resulting in a flat image.
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Because most of the world in the prequels uses CGI, real elements stand out. When characters were on location or in a set without a painted view, it took you out of the film.
This happens because it feels like a different movie.Your eye gets used to computer-generated scenes and forgets how to register real things. The original trilogy used models, real sets, and hand-crafted paintings to build its world; it formed a whole.Audiences sometimes see characters against a green screen. This action pulls you out of the film.
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Many shots place actors in front of green screens. The camera often misses foreground and background points that create a three-dimensional look. Look atThe Empire Strikes Back, it uses sets built to make things feel larger than they are.; these shots use forced perspective and camera focus to draw attention. TheStar Warsprequels lack this quality. This makes the image very flat.
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Most of the world in the prequels uses CGI. Real elements stand out. When characters were on location or in a set without a painted view, it actuallytook you out of the filmbecause it felt like a separate movie.
Your eye gets used to computer-generated worlds. It forgets how to register real things. The original trilogy used models, real sets, and painted art to build its world as one whole.
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George Lucas made a smart choice with the original movie: give the universe a lived-in feel. This instantly separated it from the shiny, pastel sci-fi films of that time. It set the style for the genre for decades.
The prequels, however, replaced that lived-in look with spotless shine and idealistic locations. The prequels took place in a more civilized time, but the...Clean CGI sheen makes the image look fake.This looks bad compared to the slapdash feel of the originals.
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A good cinematographer needs real sets and characters to light a scene well. The prequels mostly showed actors in flat green seats with little sense of the surroundings. Thus, they lacked the skill to light the scene. They chose flat lighting.Flat lighting never enhanced the atmosphere, the character, or the story.Flat lighting never enhanced the atmosphere, the character, or the story.
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Having the means to tell your story can be intoxicating. But being able to do anything does not mean you should.You should not just because you can do anything.No one asked if every sequence served the story because the prequels contain much extra stuff.
The Coruscant speeder chase, Qui-Gon’s duel with Darth Maul on Tatooine, and General Grievous’s character did little to serve the plot of those films. Action sequences in the original films always affect the plot or characters, making them meaningful.
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Tatooine, Hoth, Bespin, and Endor formed the main worlds of the original trilogy. Each had one echo system, but audiences accepted an ice world or a desert planet. The prequels introduced new planets, however, which hurt believability. They showed a city planet, a sinkhole planet, and even a fungus planet. These are cool, but they lack sense.
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George Lucas broke through a tech barrier by using a digital camera instead of film. Shooting digitally is standard now, but that was a bold move in 2002. Digital cameras today shoot at high resolutions...Episode II was not.and Episode III was not.So, the original trilogy could have 4K versions, but the prequels probably would not look good at such high resolutions.The prequels likely would not look good at such high resolutions.The prequels likely would not look good at such high resolutions.The prequels likely would not look good at such high resolutions.
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The original lightsaber props used a small budget. They built them from old camera flash parts and grenade pieces. This scrounged quality gave the props an authentic feeling, as if they had history.
The lightsabers in the prequels, on the other hand, were all machine made.The lightsabers in the prequels were all machine made.Lightsabers lack character. They feel clean and manufactured. That lack of history makes the universe feel small.
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Stormtroopers in the original trilogy are recognizable. Their white armor and filtered voices made them a nameless legion. This legion showed the Empire's faceless strength. Clonetroopers, however, look well-designed. They move awkwardly. Lucas made them all CGI, thinking it would be easier.
They must share the same build and height. Instead of finding people with matching frames, Lucas made computer creations.Clonetroopers interact awkwardly.
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Funko Pop! Star Wars: The Mandalorian - The Child Vinyl Bobblehead
Star Wars Men's Rebel Classic Graphic T-Shirt
LEGO Star Wars: The Rise of Skywalker Millennium Falcon 75257
Star Wars: Galactic Baking: The Official Cookbook of Sweet and Savory Treats From Tatooine, Hoth, and Beyond
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